Monday, September 26, 2011

Worst Endings to Fantastic Games


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The Legend of Zelda

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For many of us, The Legend of Zelda is probably the first game that ever made us feel any kind of a sense of story. There are goblins, dungeons, weapons, fire-breathing monsters, and the theme song. Oh, the theme song. This theme song makes us sad for the prospect of a film adaption of this franchise, because if they don't live up to the greatness of the theme, our dreams are dead. Even just hearing the intro to it, no not the chorus, the intro from the 8-bit opening screens, brings a tear to our eyes... which is why we felt so betrayed at the end of this otherwise classic and timeless accomplishment.

You see, you go through all these dungeons, all these quests, monsters, weapon upgrades, and arguably the best music in video game history... only to hit a "Thank You" screen.

There have been many games that end with Thank You screens, but this one is by far the most disappointing. You see, a "Thank You" screen is not appreciated by real gamers. We want to thank YOU, the programmers, for giving us this wonderful game to which we have established an emotional connection. At the end of The Legend of Zelda, they robbed us of our involvement with the character and story by rubbing our faces that to the makers of the game, this was just a lark.

Battletoads had essentially the same problem, but Battletoads was so hard it was like signing up for a boiling acid bath with a sandpaper sponge, so the "Thank You" was offensive in an entirely different way.



Fallout 3

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One of the best RPG’s of 2008 had a huge numbers of endings. All of them were pretty bad. In one of the endings if the user chooses to sacrifice himself he is dead for good. In short the ending depends on the player’s decision and the stuff he does with modified FEV virus.Also on the PS3 version there was no way that player can continue the game since the character has died. A patch was made by Bethesda later to solve that. Fallout 3 had a miserable ending one that I will like to forget.



2 Half-Life 2

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The games in the Half-Life franchise are regarded as some of the best games ever made. The story, main character, gameplay and tone make the games some of the most engrossing gaming experiences in existence.

But how does Half-Life 2 end? Getting zapped out of the frying pan right when the poop hits the fan... Man...

Even Valve (who's responsible for the game) admits they didn't get the ending right, which is why they created episodic continuations of HL2 instead of just working on Half Life 3.

In one of the best 1st person shooters ever, you fight your way through zombies, aliens, hard as c**p to kill tripods, fight your way through a giant factory, only to get to the lamest boss battle of the game and a quick cut to, "You've done your job. Let's get you out of here before this place blows up. Oh and we're leaving your friend behind." BYYYEEEEE!!!

This may actually be the biggest rip-off since Columbia House. It's like the developers just said, "Screw it. If there's one thing audiences hate it's a strong denouement." But of course, the only thing audiences hate about a strong denouement is having to pronounce it correctly.

"De-NOW-ment?" "Day-no-MAH?"



Halo 2

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Halo 2 is one of the best action first person shooter games of all time. There. We said it. Haters can be hating all they want, but the controls were flawless, the battles intense and the storytelling pretty flawless until the PIECE OF S**T ending of this game.

You know what? It wasn't even an ending. It was a trailer. It was a trailer for Halo 3. We spent a really long time playing through a glorified trailer.

The game ends with Master Chief flying through space towards what appears to be the last level in the game. All the pieces are in place for the epic conclusion of Halo 2. And when he's asked, "Master Chief, do you mind telling me what you're doing on that ship?" Chief says, "Sir... Finishing this fight."

The End.

Uh, no, you're NOT finishing this fight. You're ending on an abrupt, and even worse, a cryptic cliffhanger that provides no emotional satisfaction whatsoever to your enormous and devoted audience. We appreciate that there's another Halo game coming, what we do not appreciate is shortchanging Halo 2 just to sell more copies of Halo 3. Newsflash, assholes. We're already BUYING Halo 3 anyway.

Fuck. You.



Metal Gear Solid 2: Sons of Liberty

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Huh? In a great espionage/supernatural/ninja game, and one of the greatest-looking franchises in gaming, we're forced to play as a side character? That's fine. The game truly is a blast and everyone really should give it a try.

But after defeating Solidus Snake (what??), we're treated to 10 minutes of Michael Bay-style "America RULES"-tone exposition that makes no sense, PLUS we were playing as Raiden the whole time?

Raiden taking out Ocelot is like playing as WaLuigi for a level of a Mario game, then having HIM save the princess. And having your game deleted.

At the very least, this ending could have rounded the story off kind of well, right? Wrong. All the dialogue seems really thrown togtether, proving once and for all that even with the greats, the end of a game seems to be what game designers think about LAST.



BioShock

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Bioshock is to videogames what a funhouse is to life. It's crazy, melodramatic, maybe a little cheesy, but really fun and actually really fucking creepy. It has the best and most organic ambiance of any game that's come out in the last few years. The gameplay is amazingly fun and it really takes first person shooters to an amazing nightmare world that rivals some of the most oppressive survival horror games out there.

BUT...the payoff was obviously the halfway point. You know the one we're talking about. It would have been an absolutely awesome conclusion, but then the game kept going and then the "real" ending came along.

Last level: You spend the whole day (it's hard as hell) working your ass off killing Fontaine just to get a crappy cut scene about either A) Splicers taking over the world or B) Raising the Little Sisters as your own daughters. The ending you get depends on whether or not you killed the Little Sisters over the course of the game. Sigh...

Each ending is less than a minute or so long, and neither of them actually resolves your story or give you anything you actually would have wanted to happen with the character. The story you've spent the whole game investing your heart and spine into is sent into the crapper because they spent a long time designing one of the greatest videogame storylines ever, and but couldn't decide on a single decent ending so they gave you two half-assed ones instead. Dudes... Weak...

2 comments:

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  2. Bioshock didn't have a good story to begin with.

    Nor did Metal Gear Solid.

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